
LoRDa RaMOs
The Dark Space Initiative
22
|
Posted - 2012.11.07 16:18:00 -
[1] - Quote
TL:DR please stop tier 1 and 2 battlecruiser flexibility, such a thing's been imposed by usage trends. Apply narrow roles. Boosts and passive tank (larger gangs) or gank and interception/active tank (solo.
Aware that my point might have been noted previously i'm going to barge in this matter anyways, so forgive in advance if my assumption is correct.
If I remember correctly, people in CCP have said in interviews and forum posts i can't remember right now (but hey, here's :space reserved: while i look for a quote on that), that as far as sniping platforms go, the current tier 3 battlecruisers are infinitely superior than any other battlecruiser or battleship mostly because of their agility. Maybe you guys ought to look for the dog that didn't bark: *Cheap* fleet boosters. Granted, this isn't something that is going to get looked at soon, but aren't battlecruisers originally supposed to be mainly support ships and, to a minor degree, the stepping stone into battleships? I read in some other place that battlecruisers, as far as the combat role goes, are supposed to either sport a massive tank (maybe to complement boosts) or fit better than decent DPS ditching or minimising said role with the obvious consequence of not being able to fit a good tank. Now, for a ship like that to have so many roles (some intended and seemingly ignored by your customers, and others thoroughly exploited because of previous attribute/feature related developer decisions) is probably damaging to said ship as you have to juggle between so many possible fits that spring from your costumers. Take for example the hurricane, a fine armor ship, with a decent shield configuration, that can sport neuts and massive DPS at short range and can alpha people from a decent distace, and a decent boost ship in its armor configuration. Well hell, don't you think this stretches said ships a bit too much?
With battlecruisers, it seems like limiting tiers 1 and 2 to the (passive) tanky role with boosts and medium range flimsy damage, and short range brawling with better than average damage (maybe with a role bonus to active reps for solo play) would be optimal. So drake could retain its role as passive pve ship or medium range T1 booster with missile spewage, and the ferox would retain and further expand on its role as a blaster or rail damage boat, both able to stand against equally or smaller sized ships but not the larger ones without serious backup.
Inb4 obvious sperg for solo/small gang favoritism: Yes, I'm a lover of small gang casual PVP.
Best of luck with your endeavors. |